Designed from the ground up for OS X, it offers up a native OS X interface. The emulator features a slick iTunes-style design, displaying downloaded ROMs in a menu organized by system. Support for additional systems like the Nintendo 64, the Nintendo DS, and the Sony PlayStation will be added in the future. Version 1.0 of the software will include support for several 16-bit systems, including the Game Boy, Game Boy Color, Game Boy Advance, Game Gear, NeoGeo Pocket, Nintendo Entertainment System, Sega Genesis, and Super Nintendo, among others. OpenEmu, which has been in beta for quite some time, is able to emulate the hardware of several different consoles. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end. Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. There are few great emulator options for OS X, but that is set to change in the near future as multi-source system emulator OpenEmu prepares for an official launch.
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